// for indies, for a share
Making a game for a share? Agree on the split now, so nobody falls out later. A share you agreed out loud barely counts. Lock in who gets what before the first money lands.
Building a game as a team of four for a cut of revenue? Put everyone's contribution on record, so nobody falls out when the first money lands.
Start a project →publish it yourselves, or let us publish it and handle the payouts — the split works either way
01
Every share, on the record
See who put in what and who's owed what. Nobody gets to juggle the numbers.
02
Revenue, not 'profit'
Shares come off revenue net of store fees — not after vague 'expenses' where you end up being the expense.
03
Locked before the money
Agreed before the first dollar. Nothing changes without the whole team seeing it and signing it.
// what the registry looks like · example project
Neon Drift
4 members · mobile · liveCurrent split v2 · locked Sep 22
| Member | Points | Share | Paid out |
|---|---|---|---|
| Anyacode | 370 | 37% | $932.60 |
| Markart | 350 | 35% | $847.00 |
| Leosound | 180 | 18% | $398.40 |
| Nikamarketing | 100 | 10% | $242.00 |
| Total | 1,000 | 100% | $2,420.00 |
Ledger append-only
SEP 29
Distributed to team
4 members · by split v2 #e4c7a2
−$1,180.00
Revenue · Google Play
net of 15% store fee #d9b3f1
+$1,180.00
SEP 22
Split changed
Leo 15→18% · Anya 40→37% · 4/4 signed #c1a8f0
SEP 15
Distributed to team
4 members · by split v1 #b7e2d4
−$1,240.00
Revenue · App Store
net of 15% store fee #a8d0e3
+$1,240.00
SEP 3
Split locked
Anya 40 · Mark 35 · Leo 15 · Nika 10 · 4/4 signed #a3f9c1
entries can't be edited or deleted · changes are new entries
Set up the split before day one.
Five quick questions about your project, then invite your team.
Start a project →